Updates

Sun, May 2
 Balance Update and Next Steps 

What's happening now and what's to come...

Recruits,

We have had so much wonderful feedback in the past few days! Since this project began we've mostly been testing the game ourselves and with a small handful of players. The new influx of data has been so helpful to us! Thank you! We've been looking at the data and using this unique opportunity with so many new players to make some additional adjustments to the game to address the following pain points:


 * The enemy's vehicles are too hard later on vs the player vehicles.
 * The Merc is a bit too strong at rank 3.
 * Buying things at the arms dealer makes you feel like you're missing out on upgradesWe've made some adjustments to the game to address these issues. These are by no means final, but we want to help make the play experience smoother for as many people as we can now while we work towards a more permanent solution in the future.

Moving forward, we'll be turning our attention back to the Roadmap to get some new content, features and polish into the game. We will continue to monitor all balance issues and address them as needed. Check out our Discord to join the balance discussion. Thanks so much for being a part of our journey! Commander Klegran -

over and out!



Bugs

 * Fixed: Dog sometimes gets stuck on obstacles while running home
 * Fixed:Puma's TOW launcher sometimes doesn't fire at enemies.
 * Fixed: Some broken navigation issues on "Jungle Island"

Changes
Game


 * Buffed defense mode's range so it's a bit more of a contender with assault mode
 * Campaign is saved on exit from the loadout screen.
 * Reworked unit description UI to make it move obvious all units have awesome biographies

Unit Balance


 * Large buff to Puma's anti-vehicle TOW launcher to make it much more of an anti-vehicle contender.
 * M7 Ramrod cost reduced from $175 to $150
 * Puma cost reduced from $125 to $110
 * LRV cost reduced from $150 to $125
 * Sniper cost reduced from $100 to $85
 * Increased LRV auto cannon fire rate very slightly.
 * GRUZ (Enemy Truck) - Fire rate reduced
 * GRUZ - Inaccuracy increased
 * Warpip Rank 1 gives increased accuracy instead of lower cost.
 * Warpip Rank 2 gives increased range instead of lower cost.
 * T92 (Tank Enemy) No longer spawns so aggressively on the final mission of island 2
 * Heavy Gunner damage vs infantry increased by 1
 * All Small Arms Dealer prices drastically reduced
 * Increased cost to upgrade Arms Dealer by a small amount to compensate for much lower prices.
 * Dogs no longer require any pip supply to use.
 * Merc rank 3 gives health buff instead of a third unit.
 * Dogs now spawn on a big swarm cooldown and will refund 5 cash per return.
 * Rank 0 - Spawns 5 Pups per swarm.
 * Rank 1 - Spawns 8 Pups per Swarm
 * Rank 2 - Spawns 11 Pups per Swarm.